David is a visual artist, creative technologist and spatial designer based in London. He uses game engines, immersive technologies, 3D-printing and metalwork to create immersive experiences, cinematics, virtual spaces and physical objects for the purpose of eco-storytelling and speculative worldbuilding. The technological singularity theory, AI, speculative fiction and climate change are prevalent topics explored in his work.

Since mid 2022, David has worked as a specialist technician for new media at the London College of Fashion where he helps provide professional expertise, guidance and advice to students and staff working with digital media and immersive technologies. He has also 12 months of work experience at dMFK Architects during which time he was involved in the development of projects in London and Frankfurt for The Office Group and has worked across RIBA stages 1, 2, 3 and 4.

David holds a BSc in Architecture from the BHT Berlin as well as a MA in Interior and Spatial Design from the University of the Arts London.


Shortlisted for the Creative Enterprise Awards at University of The Arts London, 2022
Under 25 Residency at Makerversity in Somerset House, 2022
Incubate UAL at University of The Arts London, 2021


London Design Festival at Makerversity in Somerset House, 2022
Tides at Avalon Cafe, 2022
Graduate Showcase Exhibition at University of The Arts London, 2021


SCRAPER by Most Dismal Swamp, at Alt_R run by Gossamer Fog, 2023


Makerversity & Upgrade Yourself Residency: Graphics and Animation, at Somerset House, 2024
Virtual Worldbuilding in Unreal EngineLondon Design Festival at Makerversity in Somerset House, 2023
Graduate Showcase Ready, University of The Arts London, 2023
Discover pathways to careers in spatial design, University of The Arts London, 2023


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CV and PDF version of portfolio available on request.